a game about our recursive universes ...
we are small objects in the universe. there are many objects that will come our way.
our goal is to avoid these objects to continue our cycle.
use left/right arrow keys, or tilt your device
'p' key to pause / pick level; 'm' key to mute;
there's 1 other key that does something secret.
(if the game seems slow on your system try turning on "GPU accelerated Canvas 2D" in chrome://flags)
made by (in alphabetical order):
shawn a. allen
brian s. chung
originally created in under 48 hours for global gam jam 2012
infinite cycle of creation & learning; hand-drawn, with audio recorded on-site;
the embodiment of the ouroboros: "The Ouroboros represents the perpetual cyclic renewal of life and infinity, the concept of eternity and the eternal return, and represents the cycle of life, death and rebirth, leading to immortality, as in the phoenix."
awarded "best overall game" at the nyu game center location
"Mac user pro-tip: play universe within by standing up, holding your macbook waist-high and looking down"
- Frank Lantz (@flantz)
featured on kotaku: "This 48-hour game lets you fly through the galaxy and into one man's mind. How can a game made over the course of a weekend remind me of Rez and Crayon Physics Deluxe?" "Beautiful. Engaging."
- Evan Narcisse (@EvNarc)
mentioned on indiegames weblog:
- John Polson (@JohnPolson)
share with someone in your universe.