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For your information (source: wikipedia.org): FNaF Series: FNaF (2014); FNaF 2 (2014); FNaF 3 (2015); FNaF 4 (2015); Five Nights at Freddy's: Sister Location (2016); (Spin-offs) FNaF World (2016); (Novels) Five Nights at Freddy's: The Silver Eyes (2015); (Novels) Five Nights at Freddy's: The Twisted Ones (2017). Five Nights at Freddy's is a point-and-click survival mystery horror video game created by Scott Cawthon. The game centers on a fictional pizza restaurant called "Freddy Fazbear's Pizza", where the player must act as a night security guard, defending themselves from the malfunctioning animatronic characters by tracking their movement through the facility using security cameras.
* FNaF Gameplay: in FNaF games the player usually takes on the role of a night guard at a certain location canonically connected to Freddy Fazbear's Pizza, a fictional children's-oriented restaurant and game arcade similar to Chuck E. Cheese's and ShowBiz Pizza. The restaurant uses life-size animatronic characters that sing and dance for children's parties. These animatronics wander the restaurant at night, and the guard is instructed to keep watch on these, as the restaurants have had "incidents" of previous guards being attacked and killed by these characters. To progress through the games, the player must guard themself from the animatronics. The player remains stationary in their office/room (with the exception of Sister Location), and in most games, has the ability to use a tablet-based security system to observe the positions of the characters through several locations in the restaurant using security cameras, though only one location at a time can be viewed. In the first game, the player can control the two security doors connecting the office to the adjacent hallways or power the lights illuminating the hallways, which temporarily barricades the player from any animatronics in the vicinity. Each night, the player has a limited power supply that depletes quicker when either of these tools are used; if the player exhausts the power supply, the doors permanently open for the rest of the night, allowing any animatronic to breach the office. Five Nights at Freddy's 2 provides different tools to work with. In the second game, due to being a prequel, the company has not yet installed doors into the office, and instead the player must defend themselves with an empty Freddy Fazbear head, to fool most animatronics. The power usage is also removed, instead being replaced with a limited flashlight, which is used to ward off Foxy and to light up darkened rooms. The game also introduces the music box, a tool that must be kept wound to prevent an imminent attack. Five Nights at Freddy's 3 replaces these tools with a monitor panel, where the player must keep certain systems from malfunctioning, so as not to hinder the player. The ability to seal vents is also added, and must be used to prevent the sole animatronic from entering the office. Five Nights at Freddy's 4 is the first game to reintroduce the removed tools, specifically the doors and flashlight, albeit with different mechanics. The doors can now only be closed when the player is next to them, and will re-open if the player moves away. However, if the player shuts the doors too early, the animatronics will jump scare the player when the door is opened. The flashlight can now no-longer run out, but can not ward away animatronics. If the player flashes the flashlight while an animatronic is in the doorway, the player will be instantly jumpscared. There is one new mechanic, where the player must listen for breathing. This can determine whether to use the flashlight or close the door. Five Nights at Freddy's: Sister Location once again keeps the doors, albeit for the secret ending. The flashlight returns, but now loses all functionality, now being stuck permanently on when in certain rooms, and permanently off in others. The lights also return, but are now combined with a new tool. There are other new tools that include a control pad with the ability to light up rooms and shock the animatronics, another control pad inside the "breaker room", controlling the power to the whole facility and a flash beacon, which allows the player to see in the darkened "Funtime auditorium" and avoid the sole animatronic in that room. This is also the only game where the player is able to move between rooms. In all of the main series games, if any animatronic manage to reach the player, the game is over and the animatronic attacks the player-character and plays a jump scare. Each game requires the player to survive five nights, with each night increasing the difficulty. There is an unlockable sixth night present in all games (excluding Sister Location), with additional nights varying between games: the first two games feature a customizable seventh night which allows the player to customize the AI level of each animatronic. The third game does not feature any night after the sixth, while the fourth game includes a seventh and eighth night, neither of which are customizable. The fifth game is currently the only game with only five nights. The spin-off game, FNaF World, has the player explore a light-hearted RPG world battling for experience points. The player unlocks different areas as they continue on their adventure. Eventually, after completing certain tasks, the player wins one of eight different endings, all of which will unlock a trophy on the title screen once completed. The game recently received an update titled "Update 2" which introduced the animatronic characters in the FNAF4 Halloween Edition and some characters from Scott Cawthon's older games. The update also introduced another boss character which the player must defeat as well as minigames to unlock the new characters.
* FNaF Characters-Humans: The main characters are generally security guards working at a Freddy Fazbear's Pizza or related location. None of them have distinct personalities and most of the gameplay takes place from their point of view. In Five Nights at Freddy's, the guard's name is Mike Schmidt. In Five Nights at Freddy's 2, the guard is named Jeremy Fitzgerald for all of the main five nights and the bonus sixth night, though he is replaced in the custom seventh night by another guard, Fritz Smith. The security guard for Fazbear's Fright: The Horror Attraction in Five Nights at Freddy's 3, is unknown. The main character of Five Nights at Freddy's 4 is an unnamed boy who experiences nightmares of the animatronics after an incident. The player in Sister Location is a technician named Mike, but has his name jokingly mistaken as Eggs Benedict. Apart from Mike Schmidt (FNaF), Jeremy Fitzgerald (FNaF 2), Fritz Smith (FNaF 2) and Mike (Sister Location) none of the other human characters in the series have any real names. In the first three games, a man simply identified as "Phone Guy" leaves a recording over the phone at the beginning of each night which serves as advice to the player on how to deal with the animatronics. Phone Guy is present through all five nights of Five Nights at Freddy's 2, four of the main nights in Five Nights at Freddy's, and four of the main nights in Five Nights at Freddy's 3 (as well as in Night 6 for the second and third games.) He is not present in the fourth and fifth games, though his first night recording from the original game is sometimes played backwards as ambiance in Five Nights at Freddy's 4. His call at the start of Night 4 in Five Nights at Freddy's implies that he was killed by the animatronics. In the third game, he is heard over archival recordings discovered by the creators of Fazbear's Fright. Sister Location instead features a human A.I. named "HandUnit", who like Phone Guy, acts as a tutor to the player. The first two nights of the third game also feature "Phone Dude", one of the creators of Fazbear's Fright. The main antagonist of the series is "Purple Guy", who is presumably a former Fazbear Entertainment employee who murdered at least five children, whose spirits now inhabit the animatronics. In mini-games from the second game, he murders a child, who's spirit is largely believed to inhabit the Puppet. In the third game, it is revealed that he returned to Freddy Fazbear's Pizza after it closed down to dismantle the animatronics. This released the spirits of the children he murdered, scaring him into hiding inside a spring lock suit, where he was crushed to death by the suit's faulty internal workings. His soul later inhabits his former body after it is discovered by the Fazbear Fright creators, leading to his transformation into Springtrap. In the novel adaptation of the series, Purple Guy receives a name: William Afton. It was also revealed that he was the co-owner of Fazbear Entertainment. While Scott Cawthon has confirmed that the novel is not exactly canon, most of the gaming community accepts it as Purple Guy's true name and work. A certain "Mr. Afton", mentioned in Sister Location's prologue, is thought to be Purple Guy, which would make him the creator of the animatronics seen in the game. A character named Michael was introduced in Sister Location, whose identity is currently unknown. His dialogue seems to imply that he is the player character in Sister Location, and has a father, whom he has decided to seek as his final aspiration.
* FNaF Characters-Animatronics: There are four main animatronics in the first game: Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox. A fifth animatronic, Golden Freddy, revealed to be Fredbear in FNAF 4, occasionally appears, albeit it in the form of a hallucination. His jumpscare is capable of crashing the game. They return in various forms throughout the following games, except in the fifth installment, in which Chica is completely absent. These usually involve an animatronic suddenly popping up in front of the protagonist's view. Despite being a prequel, the second game introduces upgraded versions of the original characters called Toy Freddy, Toy Bonnie, Toy Chica and Mangle, along with old, ripped and worn out versions of the original animatronics. Mangle is meant to be a toy version of Foxy, but was ripped apart so much by children that the staff got tired of reassembling it and left it as a "take apart, put back together" attraction, according to Phone Guy. He also mentions that the employees nicknamed it "the Mangle". Two new characters are also introduced: Balloon Boy, who has no jumpscare and can only disable the players' lights, and The Puppet (also known as The Marionette), who must be quelled by constantly winding up a music box. The only true animatronic in the third game is Springtrap, who looks like a decayed golden version of Bonnie. Additionally, Freddy, Chica, Foxy, Balloon Boy, Mangle, and The Puppet return as hallucinations (or "phantoms"), and although their jumpscares don't kill the player, they can disable certain features. In the fourth game, nightmare versions of the original four animatronics- Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, and Nightmare Freddy - appear, haunting a small boy. A nightmare version of Golden Freddy is also featured, identified as Nightmare Fredbear, who replaces all animatronics on the fifth night. Two new animatronics also make their debut: Plushtrap, a finger trap toy version of Springtrap, and Nightmare, a version of Nightmare Fredbear whose jumpscare causes the game to reset. The "Halloween Edition" of the game also features Nightmare Balloon Boy (who replaces Plushtrap), Nightmare Mangle (who replaces Nightmare Foxy), and Nightmarionne, a nightmare version of the Puppet, who replaces Nightmare. In the fifth game, FNaF: Sister Location, Funtime versions of Freddy and Foxy appear as well as multiple new characters: Circus Baby, who is the main animatronic and appears to be a female circus clown, Ballora, who appears to be a dancing female ballerina animatronic, Bonnet, a miniature rabbit animatronic, similar to Bon-Bon, Electrobab, an electrified BidyBab capable of draining power, a completely naked endoskeleton named Yenndo, Lolbit, an alternately coloured Funtime Foxy, and Ennard, who is a hive-mind animatronic and is made of the endoskeletons of other animatronics from the game. Three of these animatronics are accompanied with smaller companion animatronics: Funtime Freddy, who is accompanied by Bon-Bon, a hand-puppet version of Bonnie; Ballora, who is accompanied by Minireenas (small, ballet-dancer like animatronics); and Baby, who is accompanied by multiple baby-shaped animatronics called Bidybabs. In the spin-off game, FNaF World, there are up to 30+ characters the player can unlock, consisting of characters from FNaF 1, 2, 3, and 4, (as well as Coffee from The Desolate Hope, Chipper from Chipper and Sons Lumber Co, Funtime Foxy from FNaF: Sister Location, and Animdude, the character in Scott Cawthons logo.). Lolbit is also featured in its debut appearance, but is only an NPC, and thus isn't playable.