Krom için 8 bitlik duvar kağıdı, video oyunları, müzik, sahne dekoru, kafatası, şehir ve daha pek çok alanın en yeni 8 bit ve…
For all the 8 bit & pixel art awesome fans out there ♥♥, install this must have themes for you chrome and chromebook, with 8 bit backgrounds like video games, music, scenery, skull ,city themes and much more ...
Chromebooks and chrome optimized themes for all screen resolutions (1920x1080, 1366x768 and more).
5 star rating will go a long way (very long), your feedback is my bread and butter and it motivates me to improve, add wallpaper and features, so please consider rating this. Thank you ;)
- Select your favorite wallpaper from many available 8 bit & pixel art wallpapers. Shuffle all 8 bit & pixel artwallpaper (randomized background images) or select your favorite 8 bit & pixel art background.
- Choose pictures of your favorite styles like pixel art video game music graphic iphone gaming movie boba fett cityscape skyline night sky skull landscape scenery aesthetic cartoon horror classic character 16 bit cyberpunk background colorful texture sunset sunrise anime pokemon retro minimalist dual monitor.
- Check Date & Time instantly with a digital clock in Chrome new tab themes.
- Highest Quality - All themes are HD or 4K/8k quality from the best artists in the fan art community.
- Cool Addons - Time, Weather, Search Box, Must have links to Facebook, Youtube, Gmail, Instagram, Twitter, SnapChat, Tumbler etc...
- Added "Uninstall Button" to help out with uninstall if needed.
- Added more wallpaper by users requests.
- Improved theme performance on Chromebooks.
- More links in the link box.
- Added to 8 bit & pixel art updated backgrounds:
fnaf dead space funny marvel heart flame cute nintendo deadpool batman iron man spiderman avenger animated gif 1080p retina pastel purple pink blue black green night city galaxy star tokyo nature forest ocean awesome epic morning day evening night nintendo character snow rain fire ninja gaiden zelda sonic super mario metroid megaman simple pizza.
- Updated 8 bit & pixel art for chromebook.
ABOUT 8 bit & pixel art
Pixel art games aren't retro, they're the future
It's still hip to be square in video games.
About half a year ago, Sony and Microsoft started trying to convince people to spend several hundred dollars on powerful new consoles. Generational shifts don’t happen that often in the video games industry, so when they do, it’s natural for people to wonder about the potential of the hardware or how eye-popping the graphics will be.
But things are a little different these days. The best game on the Xbox One right now is the frantic, blocky side-scroller Super Time Force (above), and you could make the same case for TowerFall: Ascension on the PlayStation 4. Both of these use pixel art — the chunky 2D graphical style that harkens back to the ’80s and early ’90s — and the upshot is that it’s okay for new games to look old again.
But why has this happened? Have pixels proved themselves as the building blocks of a legitimate art form, or is it all just a retro fad?
Pixel art was more or less essential throughout the ’80s due to the low-powered hardware of the time, but saw a rapid decline with the introduction of 3D-capable home consoles like the Sony PlayStation and Nintendo 64. But in the second half of the last decade, pixel art started coming back in the shape of retro revivals like Contra 4 and Mega Man 9, games that felt like they’d been made 15 or 20 years earlier. The Nintendo DS was a particularly good canvas for pixel art, and the concurrent rise of download services on home consoles proved another great fit for 2D games. That’s something that’s only likely to continue with the ease of indie publishing on newer consoles and mobile platforms; games with lower budgets naturally suit simpler graphics.
THE STYLE DOESN'T HAVE TO SIGNIFY NOSTALGIA
But while the term "pixel art" is often used synonymously with "retro," the style doesn’t have to signify nostalgia — or vice versa. Some of the most retro games around eschew pixel art entirely, in fact. Shadow Complex has all the trappings of a AAA title that uses the Unreal Engine and features the voice of Uncharted’s Nathan Drake, but it plays almost exactly like Nintendo’s 1994 classic Super Metroid. Nintendo’s own New Super Mario Bros. games blend detailed 2D graphics with 3D characters, but the postmodernist title says it all — it’s a throwback to the NES and SNES Super Mario titles before the Nintendo 64 changed everything. beer winter christmas halloween day star wars fight club pulp fiction mushroom grass dragon dinosaur nes gameboy wreck it ralph tron pacific rim charizard pikachu charmander squirtle android ios window linux mac windows 7 street fighter pacman donkey kong space invader duck hunt fallout dark souls mass effect skyrim bioshock assassin's creed beach mountain cave castle super hero cat dbz naruto one piece rpg arcade portal minecraft fez shovel knight iphone 6 iphone 5s galaxy s5 iphone 4 ipad mini ninja turtle gravity falls adventure time futurama mlp universe earth kid icarus danganronpa kirby samus Now Nintendo saves its 80s pixel art for original titles like Mario Maker and NES Remix, placing the aging sprites in a brand-new context.
Instead, pixel art is best thought of as video gaming’s most characteristic visual style, one that was forged throughout the history of the medium and is inextricably linked to it. "I’m interested in making work that feels visually at home on a computer," says Jason Rohrer, whose experimental indie games like Passage (above) and Gravitation were among the first to bring the question of "games as art" to a wider audience. "I don't want to make things that look like watercolor paintings or crayon drawings, for example. I came to see pixel art as a kind of digitally native cartooning." In Passage, the pixels themselves can be seen to serve a storytelling purpose, with glitchy effects and simple color changes helping to show how the protagonist shuffles through life.
It's clear that there's more going on with most of these games than simple revivalism. "Our goals are never to rely on nostalgia as a way to create positive reactions to our art," says Nathan Vella, co-founder and president of Super Time Force and Superbrothers: Sword and Sworcery EP (above) developer Capybara Games. "Certainly, nostalgia is a factor with pixel art, but it isn’t the beginning nor the end of the style. We believe that pixel art is just that — an art style, no different than realistic 3D or traditional 2D. It can be interpreted and manipulated differently by every artist, resulting in wildly different aesthetics under the same general umbrella."
Canabalt creator Adam Saltsman doesn’t think that pixel art always gets a fair shake. "The whole ‘retro’ or ‘8-bit’ attitude toward pixel art is kind of a blessing and a curse," he tells The Verge. "It's hard for people to take pixel art ‘seriously’ the same way they take 3D seriously sometimes. But then you get brilliant counter-examples like Papers, Please, which almost no one would describe as ‘retro’ or ‘8-bit’ despite the pixelated presentation."
"PIXEL ART DOESN'T ALWAYS SPELL EVERYTHING OUT."
And despite the common "8-bit" label, few games with pixel art aim to emulate a specific console or hardware era. (The recently released Shovel Knight and its meticulous recreation of NES technology is an outlier.) The art is instead used as a form of visual abstraction that can appeal to a wide variety of players. "Cartoons hit the sweet spot between the pure representations of photographs, which are extremely specific, and the pure abstractions of symbols, which are extremely generic," says Rohrer, citing Scott McCloud’s seminal work Understanding Comics. "Pixel art hits this same expressive sweet spot, but in a purely digital way."
"Pixel art doesn't always spell everything out," agrees Saltsman. "It can be pretty minimalist and evocative that way. Often when you are looking at pixel art you are seeing more than is actually there." Less is often more: the more detail an artist adds to a character, the less freedom the player has to "fill in the blanks," as Vella puts it. "For Passage and Gravitation, I actually experimented with various resolutions for the characters," says Rohrer, who tried sprites of 8 x 8, 16 x 16, and 32 x 32 pixels. "As I added more detail through more pixels — noses, ears, and fingers, for example — I found that they became more and more specific looking and less easy to identify with." Ultimately Rohrer decided to go with the simplest characters, featuring one-pixel eyes as part of a 2 x 2 face.
How to uninstall:
- Right-click on the icon of the extension and choose "Remove from Chrome".
The extension was made by fans, for fans. We are not affiliated with or sponsored by the entity whose materials are represented in this extension.